

Typical survival games that preceded Fallout 76 tend to be barren sandboxes, leaning heavily on player interaction as the basis of play.

Exploring a Fallout-style world with a friend or three is as fun as it is in any game of this type, albeit with a genre-defyingly dense open world. It's annoying, if infrequent.ĭespite all the negativity surrounding Fallout 76, I've still found a lot of reasons to enjoy the game, and be excited about its future. When players load into your area, the game seems to freeze for a split second to load them in. Both platforms, and even higher-end PCs, however, suffer from stuttering, which feels like it has something to do with the game's asynchronous online phasing. This can, and will get you killed unless you have support from a friend on an Xbox One X, where the game performs far better. With anywhere around ten or more creatures or players on-screen, the game slows to a painful crawl, below 15 frames per second. For a fully-priced title from a huge studio, though, the lack of quality is pretty unforgivable.Įven after updates, the game is barely playable on the Xbox One S, which is where most Xbox players will likely be. It was perhaps to be expected, given the studio's inexperience with this format, echoed by their own letters to its fans throughout the launch window.

The meme of Bethesda's bugs almost parodies itself in Fallout 76, with what I can safely say is the company's least launch-polished title yet.
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If you have a full stash, your item budget can become sorely limited, so don't expect to make large sprawling buildings in Fallout 76. There's additional frustration layered on top, too, since your stash size is also linked to your budget for creating buildings. While you can sort your stash by weight, it can still be frustrating in the beginning trying to figure out which bits of junk are worth keeping and which aren't, as well as figuring out which stockpile is actually causing your inventory to explode, since even bullets have a weight value attached. You can merge piles of items into a "bulk" package, useful for reducing overall weight, but on certain items doing this actually increases the weight, inexplicably.ĭon't expect to make large sprawling buildings in Fallout 76. The problem is, the systems that allow you to manage your stuff just aren't good, nor consistent. You have a persistent stash which affords "400" weight, in addition to your personal carry weight which you can increase via strength stats and other perks. It can really hinder the flow of play.Īdditionally, in a game about loot, the restrictions it places on your ability to actually gather loot becomes a huge source of frustration very early on. Imagine multiplying that by four when playing with friends in Fallout 76, waiting for each friend to finish reducing their carry weight. For example, managing inventories and scrap is annoying enough while playing solo in Fallout 4. A litany of small issues becomes increasingly apparent as you march through the game.Ī litany of small issues becomes increasingly apparent as you march through the game.Ī lot of the problems stem from layering multiplayer systems on top of what is effectively Fallout 4. From a game design standpoint, it really feels as though Bethesda didn't iterate nor test some of its implementations with Fallout 76.
